Mortal Kombat vs DC Universe - IGN Insiders Guide, Prima, Bradygames IGN and other guide, Poradniki ENG

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Introduction
A powerful force has brought two worlds together, much to the
dismay of their respective inhabitants, and there's only one way for
the heroes and villains of Mortal Kombat and the DC Universe to
save the day: by beating the crap out of each other.
But the playing field has been leveled: Now that The Joker can
easily pummel the lightening out of the electric deity Raiden, and
Sub-Zero can freeze Superman into a patriotic Popsicle, even the
most omnipotent of beings in both worlds will need an edge to come
out on top. That's where we come in. There's no excuse for being
unprepared when the universe is thrown into chaos; so step into a
phone booth, put on a cape, and check out this guide before
hopping into the fray.
In this Mortal Kombat vs. DC Universe strategy guide, you'll
find:
BASICS
//
Whether you're a fire-breathing assassin, a
moralizing femme fatale, or just a guy with metal arms,
you'll be better off if you know the basics.
CHARACTERS
//
A complete move list including Finishers,
Pro Moves and everything else you need to open an
interdimensional can of whoopass.
WALKTHROUGH
//
How to conquer Story Mode and restore order to the realms.
LEVELS
//
Use your environment to outwit your opponent.
TROPHIES
//
To the virtual victor go the virtual spoils.
Guide by:
Samuel Claiborn
¨ 2008, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGNÓs express permission. You
may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
¨ 2008 IGN Entertainment, Inc.
Page 1
Mortal Kombat vs. DC Universe Basics
The Rage Meter
See that little yellow bars and lightning bolts under your Health Bar? That's your Rage Meter, one of the many ways MK
vs. DC shakes up standard fighting. This little bar can turn the battle in your favor easily. It fills primarily from your
enemies blocking your attacks and from you taking damage. So if you are taking a pounding, your Rage Meter at least is
thriving.
One way to get a head start on filling your meter is to get the first hit of the battle. This fills it half way. Your meter has
two segments and each can be used as one Kombo Breaker ( + RT), or, if you save up the meter until it's full, you can
enter Rage Mode (hit LT and RT). Kombo Breakers send your opponent flying to the floor no matter how bad he or she
is juggling you, giving you a chance to recoup and go on the offensive.
The Rage Mode option is perhaps more useful, as it makes your attacks impervious to blocking, and you deal a bit more
damage. Contrary to what you may think, it's best to not waste your Rage on big, flashy Super Moves. Rather, keep your
opponent close and pummel him or her with strong Style Moves to really whittle away the health barÏif you don't send
your foe flying, you'll have more time to increase damage while the meter empties. If you are on the receiving end of a
rage, back off, keep moving, and just try and avoid your opponent (don't bother blocking).
¨ 2008 IGN Entertainment, Inc.
Page 2
Finishers
Mortal Kombat's legacy is its brutal finishing moves, and they return in MK vs. DC with a slightly-reduced gore-factor. In
fact, the DC Superheroes (Superman, Captain Marvel, Wonder Woman, Batman, Green Lantern and The Flash) don't
have Fatalities, the deadly MK finishers, but instead have Heroic Brutalities. This morality code doesn't apply to the DC
villains, vigilantes and the MK characters, however.
You may only execute Fatalities in Vs. or Arcade modes, so if you want to practice them with minimum risk, you'll need a
second controller. In the few seconds following 2 out of 3 round your victory, you will see the words FINISH HIM!
appear. At this point you'll need to move to the correct distance away from your target and execute the Fatality/Heroic
Brutality button combo.
Some finishers require you to be near to your opponentÏone step away or closerÏand some a few body lengths away.
Chances are if your Fatality isn't working, you should change your position. The full moves and distances are outlined in
our Characters section.
Destructible Objects
Columns, stalagmites, statuesÏthey litter the levels of MK vs. DC. Hit your opponent into one for up to 10%
additional damage. For more on this, check out our Levels section.
¨ 2008 IGN Entertainment, Inc.
Page 3
Free Fall Kombat
Free Fall Kombat can be initiated on certain levels (refer to our Levels section for more) by knocking or throwing your
opponent off of a ledgeÏusually through some sort of destructible restraining wall. Moves that normally send your
opponent flying horizontally are the best way besides a throw to break into a Free Fall Kombat segment. Certain levels
feature drops prominently, some without a limit on the number of Free Fall Kombat segments you can initiate.
Free Fall Kombat is risky, however, since things can turn against you in a split second. While in the air, you'll be able to
switch positions with your opponent. Whoever is on top at the bottom will dole out the damage. So what should you be
doing during these sections? Well, if you're on top, you should randomly hit the face buttons to beat your opponent.
If you are on the bottom, you must match your aggressor's button presses. One way to simplify this, and not risk timing
problems, is to mash a single button and hope it comes up randomly in your opponent's random pressing. This works
quite well against computer controlled fighters.
As the fighters swap spots in the air and accrue damage, a meter on the side of the screen will be filled. When this
meter reads "SUPER," hit the RB to perform a special move to end the Free Fall Kombat early and ensure damage to
your opponent (up to 30%!). You can hold out longer for a higher meter, and thus, higher damage, but you risk your
opponent turning the tides on you.
¨ 2008 IGN Entertainment, Inc.
Page 4
Test Your Might
Similar to Free Fall Kombat, Test Your Might is only available on certain levels with destructible walls. We detail these in
our Levels section. By knocking or throwing your opponent into certain walls, you'll initiate this mini game.
As you charge through the walls, you'll need to press all four face buttons as fast as possible. You can be pretty sloppy
here, and you can press them essentially all at once. Your opponent does the same. Whoever initiated the attack will
deal out the damage (up to 25%) no matter what, but the person on the receiving in can all but cancel out that damage
by mashing away.
Klose Kombat
Klose Kombat can be initiated at any time so long as your opponent doesn't block the attempt. Press RB to begin
grappling your foe and the camera will zoom in for some heavy blows.
Like Free Fall Kombat, one person deals blows and the other tries to guess the correct face button (stay with one and
mash away to improve your chances!). If you are on the defensive and choose wisely, you will end the battle with a
KounterÏand inflict a bit of damage to your adversary.
¨ 2008 IGN Entertainment, Inc.
Page 5
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